Larian Studios Explains Its Implementation of Machine Learning for Upcoming Project
The developer behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently unveiled its new project, generating immense excitement within the industry. However, recent remarks from the company's lead designer have added clarity to the discussion, focusing on the developer's approach toward generative artificial intelligence.
A Tool for Ideation, Not Replacement
In a new clarification, Swen Vincke explained that the team is utilizing machine learning for specific ancillary tasks. These involve developing pitch decks, producing initial artistic references, and writing placeholder copy.
Importantly, Vincke emphasized that the end assets in the game will be authored entirely by real creatives. "Larian is developing everything in-house," he affirmed.
Our studio is actively expanding our team of storytellers and are busily putting together writing teams.
Given that concept art is being explicitly mentioned — we currently have twenty-three concept artists and have roles to fill for more artists.
All our efforts we do is supplementary and aimed at letting our team spend greater focus on the creative process.
Every AI system implemented properly is a boost to a artist's workflow, never a stand-in for their talent.
Responding to Feedback and Defining the Path
The news of using AI originally sparked unease among portions of the fanbase. In reply, Vincke offered additional clarification on public forums.
"We use these tools to explore references, just like we use Google and physical media," he explained. "During the very early brainstorming phase we use it as a rough outline for composition which we then swap out with original artwork."
He continued, "Larian brings on artists for their unique talent, not for their capacity to follow what a algorithm proposes."
Focused Uses for Machine Learning
Vincke had earlier broken down the team's practical strategy to AI and ML, grouping its use into three main areas:
- Streamlining Repetitive Work: This includes refining animations, voice editing, and technical processes like retargeting animations.
- Accelerated Iteration: Using systems to quickly build simple mock-ups of gameplay ideas to experiment with concepts before complete production.
- Future Potential for Gameplay: Researching how machine learning could eventually facilitate emergent reactivity, specifically in simulating dynamic reactions in a complex RPG.
He explicitly noted that core creative disciplines — like visual art — are are in no way fields where the team is reducing artistic input. Conversely, Larian is expanding its staff in these very positions.
"We are neither releasing a game with AI-generated content, and we are certainly not looking at reducing staff to replace them with AI," Vincke summarized.